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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Book Description

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
  5. List of Reviewers
    1. List of Reviewers
  6. Preface
    1. REFERENCES
    2. KEY TERMS AND DEFINITIONS
  7. Section 1: Case Studies
    1. Chapter 1: Factors Shaping Assessment Design in the Virtual Environment
      1. EXECUTIVE SUMMARY
      2. BACKGROUND
      3. LEARNING OUTCOMES
      4. TECHNOLOGY
      5. TEACHING AND LEARNING STRATEGIES
      6. CASE STUDY
      7. ASSESSMENT
      8. REFLECTIONS
      9. CONCLUSION
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
      12. CRITICAL RESPONSE
    2. Chapter 2: Second Life for Assessing Postgraduate Learning
      1. EXECUTIVE SUMMARY
      2. BACKGROUND
      3. CASE STUDY
      4. REFLECTIONS
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
      8. APPENDIX
      9. CRITICAL RESPONSE
    3. Chapter 3: Assessing Spatial Design in Virtual Environments
      1. EXECUTIVE SUMMARY
      2. BACKGROUND
      3. CASE STUDY 1: EXPERIENTIAL ARCHITECTURE DESIGN STUDIO (UNDERGRADUATE)
      4. CASE STUDY 2: ARTMAKING WITH VIRTUAL WORLDS – ARCHITECTURE (YEAR 10)
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
      8. ENDNOTES
      9. APPENDIX A: UG ASSESSMENT RUBRICS
      10. APPENDIX B: YR10 ASSESSMENT RUBRICS
      11. APPENDIX C: SOFTWARE AND TECHNOLOGY UTILISED
      12. CRITICAL RESPONSE
  8. Section 2: Methodologies
    1. Chapter 4: Piloting Online Submission and Online Assessment with GradeMark
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. BACKGROUND
      4. RESEARCH OUTCOMES
      5. TECHNOLOGY OR TECHNOLOGIES
      6. CASE STUDY
      7. STAFF EXPERIENCES OF USING TURNITIN/GRADEMARK
      8. STUDENT EXPERIENCES OF USING TURNITIN/GRADEMARK
      9. REFLECTIONS
      10. CONCLUSION
      11. REFERENCES
      12. KEY TERMS AND DEFINITIONS
      13. CRITICAL RESPONSE
    2. Chapter 5: Methods for Assessing 3D Virtual Worlds in Design Education
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. BACKGROUND
      4. ASSESSING NEW DESIGN TEACHING PLATFORMS
      5. CASE STUDIES
      6. FINAL REMARKS
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. KEY TERMS AND DEFINITIONS
      10. ENDNOTES
      11. CRITICAL RESPONSE
    3. Chapter 6: Identifying Group Processes and Affect in Learners
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. FROM ASSESSING STATES TO ASSESSING PROCESSES
      4. CONCLUSION
      5. REFERENCES
      6. KEY TERMS AND DEFINITIONS
      7. CRITICAL RESPONSE
    4. Chapter 7: Using Discourse Analysis to Assess Student Problem-Solving in a Virtual World
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDY
      5. RESULTS
      6. ASSESSMENT
      7. REFLECTIONS
      8. CONCLUSION
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
      11. CRITICAL RESPONSE
  9. Conclusion
    1. INTRODUCTION
    2. “REAL WORLD” ASSESSMENT
    3. ASSESSING SKILLS AND ATTRIBUTES
    4. “REAL-TIME” ASSESSMENT AND FEEDBACK
    5. IN SUMMARY
    6. REFERENCES
    7. KEY WORDS AND DEFINITIONS
  10. Related References
  11. Compilation of References
  12. About the Contributors