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Cases on STEAM Education in Practice

Book Description

Curriculums for STEM education programs have been successfully implemented into numerous school systems for many years. Recently, the integration of arts education into such programs has proven to be significantly beneficial to students, resulting in a new method of teaching including science, technology, engineering, art, and mathematics. Cases on STEAM Education in Practice is an essential research publication for the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives. Featuring coverage on a range of topics including fine arts, differentiated instruction, and student engagement, this book is ideally designed for academicians, researchers, and professionals seeking current research on the implementation of STEAM education.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Preface
  6. Acknowledgment
  7. Introduction
    1. INTRODUCTION
    2. WHY ADD THE “A” TO STEM
    3. WHERE DOES STEAM FIT INTO THE CURRICULUM?
    4. REFERENCES
  8. Section 1: Introduction to STEAM
    1. Chapter 1: Musing on Unanswered Questions
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. THE RESONANCE/DISSONANCE DIALECTIC
      4. A DIALOGUE COMMENCES
      5. THE ROLE OF CARE
      6. VISUALIZING THE PROCESS OF STEAMIFICATION
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
  9. Section 2: Art Practice First
    1. Chapter 2: Graphic Novels and STEAM
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. CONCLUSION
      5. REFERENCES
      6. KEY TERMS AND DEFINITIONS
    2. Chapter 3: High-Quality Trade Books and Content Areas
      1. EXECUTIVE SUMMARY
      2. CURRENT CHALLENGES FACING TEACHERS
      3. LITERATURE REVIEW
      4. CONTENT INFORMATION
      5. CASE DESCRIPTION
      6. SOLUTIONS AND RECOMMENDATIONS
      7. ACKNOWLEDGMENT
      8. REFERENCES
      9. ADDITIONAL READING
      10. KEY TERMS AND DEFINITIONS
      11. APPENDIX: SAMPLE LESSON PLANS FOR GRADES K-2 AND 3-5
    3. Chapter 4: Getting to “Know” STEAM
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. BACKGROUND
      4. DRAWING FROM THE WATER
      5. THE MANY FACES OF STEAM
      6. CONCLUSION: C’ING STEAM
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    4. Chapter 5: Exploring Simple Machines With Creative Movement
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. CASE DESCRIPTION
      5. CONCLUSION
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
      8. APPENDIX A: CCSS STANDARD BENCHMARKS THAT MAY APPLY TO A CREATIVE MOVEMENT/SIMPLE MACHINES UNIT FOR GRADE 3
      9. APPENDIX B: STEAM LESSON PLAN TEMPLATE
    5. Chapter 6: Theater as the STEAM Engine for Engaging Those Previously Disengaged
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. EFFECTIVE MODELS FOR USING THEATER IN STEM CLASSROOMS
      4. ROLE PLAYING OF ACTUAL STEM PROFESSIONAL SITUATIONS
      5. ANALOGOUS INTERRELATIONSHIP ROLE PLAYS
      6. WRITING SCRIPTS AND PRODUCING PLAYS UTILIZING THE SUBJECT AREAS STUDIED
      7. THEORETICAL UNDERPINNINGS AND A REVIEW OF THE LITERATURE OF DRAMA IN THE STEM CLASSROOM
      8. VARIOUS REASONS TO USE THEATER, ESPECIALLY CREATIVE DRAMATICS, IN STEM CLASSROOMS
      9. SOME FINAL THOUGHTS
      10. REFERENCES
      11. KEY TERMS AND DEFINITIONS
  10. Section 3: Theme Based
    1. Chapter 7: “Imagioneering” a New Mission Space
      1. EXECUTIVE SUMMARY
      2. LEARNER OUTCOMES
      3. LITERATURE REVIEW
      4. IMAGINEERS: THE STEAM EXPERTS
      5. EPCOT
      6. LESSON PLAN INFORMATION
      7. CURRENT CHALLENGES FACING TEACHERS
      8. SOLUTIONS AND RECOMMENDATIONS
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    2. Chapter 8: Bee Pollination
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. CONTENT INFORMATION
      5. CASE DESCRIPTION
      6. IMPLEMENTING AN INQUIRY-BASED LESSON
      7. IMPACT ON PRESERVICE TEACHERS
      8. SOLUTIONS AND RECOMMENDATIONS
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    3. Chapter 9: Finding and Using the ART in Science Lessons
      1. EXECUTIVE SUMMARY
      2. LITERATURE REVIEW
      3. CONTENT INFORMATION
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING TEACHERS
      6. SOLUTIONS AND RECOMMENDATIONS
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    4. Chapter 10: Tower Design as a STEAM Project
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. CASE DESCRIPTION
      4. CURRENT CHALLENGES FACING TEACHERS
      5. SOLUTIONS AND RECOMMENDATIONS
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
      8. APPENDIX
    5. Chapter 11: Using Air to Move Paper Airplanes and Balloon Rockets
      1. EXECUTIVE SUMMARY
      2. LITERATURE REVIEW
      3. CONTENT INFORMATION
      4. CASE DESCRIPTION
      5. LESSON 1 DESIGNING AND BUILDING THE AIRPLANE
      6. LESSON 2 INCREASING AND CONTROLLING THRUST USING A BALLOON ROCKET
      7. CURRENT CHALLENGES FACING TEACHERS
      8. SOLUTIONS AND RECOMMENDATIONS
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    6. Chapter 12: A Mathematical Approach to Designing Insulators
      1. EXECUTIVE SUMMARY
      2. LITERATURE REVIEW
      3. CONTENT INFORMATION
      4. CASE DESCRIPTION
      5. STEAM CONTENT
      6. CURRENT CHALLENGES FACING TEACHERS WITH SOLUTIONS AND RECOMMENDATIONS
      7. REFERENCES
      8. KEY TERMS AND DEFINITIONS
    7. Chapter 13: Constructing a Marshmallow Catapult
      1. EXECUTIVE SUMMARY
      2. LITERATURE REVIEW
      3. CONTENT INFORMATION
      4. CASE DESCRIPTION
      5. STEAM TEACHING
      6. CURRENT CHALLENGES FACING TEACHERS
      7. SOLUTIONS AND RECOMMENDATIONS
      8. THE HISTORY OF CATAPULTS
      9. REFERENCES
      10. KEY TERMS AND DEFINITIONS
    8. Chapter 14: Engineering and Art
      1. EXECUTIVE SUMMARY
      2. ENGINEERING AND ART: PUTTING THE EA IN STEAM
      3. REFERENCES
      4. KEY TERMS AND DEFINITIONS
    9. Chapter 15: Using STEAM in Marine Science
      1. EXECUTIVE SUMMARY
      2. LITERATURE REVIEW
      3. CASE DESCRIPTION
      4. CURRENT CHALLENGES FACING TEACHERS
      5. SOLUTIONS AND RECOMMENDATIONS
      6. REFERENCES
      7. KEY TERMS AND DEFINITIONS
  11. Section 4: Lessons for Special Needs Students
    1. Chapter 16: Cases on STEAM Education in Practice
      1. EXECUTIVE SUMMARY
      2. LITERATURE REVIEW
      3. CONTENT INFORMATION
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING TEACHERS
      6. SOLUTIONS AND RECOMMENDATIONS
      7. REFERENCES
      8. ADDITIONAL READING
      9. KEY TERMS AND DEFINITIONS
  12. Conclusion
  13. Compilation of References
  14. About the Contributors