You are previewing Cases on E-Learning Management.
O'Reilly logo
Cases on E-Learning Management

Book Description

New technologies can help teachers and trainers empower learners and create exciting new learning opportunities for students. However, these facilitators must also create e-learning contexts which are properly scaffolded to serve the needs of learners.

Cases on E-Learning Management: Development and Implementation meets this challenge by providing innovative case studies covering a range of topics such as teacher education, mobile and blended learning strategies, e-learning tutorial content, digital cognitive games, Science, Technology, Engineering, and Mathematics (STEM) education, and distance education. This casebook will enhance the work of educators, instructional designers, trainers, administrators, and researchers in the areas of online learning and distance learning.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. List of Reviewers
  5. Preface
  6. Acknowledgment
  7. Section 1: Analysis
    1. Chapter 1: Virtual Teaming in Online Education
      1. EXECUTIVE SUMMARY
      2. BACKGROUND INFORMATION
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CHALLENGES FACING INSTITUTIONS THAT USE VIRTUAL TEAMS
      6. SOLUTIONS AND RECOMMENDATIONS
    2. Chapter 2: Internet Technological, Pedagogical, and Content Knowledge (iTPACK)
      1. EXECUTIVE SUMMARY
      2. ORGANIZATIONAL BACKGROUND
      3. MOBILE LEARNING LITERATURE REVIEW
      4. DEFINITION OF MOBILE LEARNING
      5. TECHNOLOGY COMPONENTS OF MOBILE LEARNING
      6. MOBILE DEVICES
      7. POSITIVES AND NEGATIVES OF USING SMARTPHONES IN MOBILE LEARNING
      8. SETTING THE STAGE
      9. ITPACK THEORETICAL FRAMEWORK
      10. ITPACK ALIGNED WITH CONTENT AREAS STANDARDS
      11. CASE DESCRIPTION
      12. CURRENT CHALLENGES FACING USE OF TEXT MESSAGING IN TEACHING
      13. SOLUTIONS AND RECOMMENDATIONS
    3. Chapter 3: Using a Social Learning Community to Actively Engage Students’ Participation in a Virtual Classroom
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. SOLUTIONS AND RECOMMENDATIONS
    4. Chapter 4: Upload, Download, Overload!
      1. EXECUTIVE SUMMARY
      2. SETTING THE STAGE
      3. RESEARCH QUESTION, HYPOTHESES, AND RATIONALE
      4. CASE DESCRIPTION
      5. RESULTS AND DISCUSSION
      6. CONCLUSION AND RECOMMENDATIONS
    5. Chapter 5: Video Gaming for STEM Education
      1. EXECUTIVE SUMMARY
      2. GAMEPLAY AND LEARNING
      3. STEM EDUCATION
      4. CONCLUSION
    6. Chapter 6: Factors in the Usage of Mobile Phones in Japanese University EFL Classrooms
      1. EXECUTIVE SUMMARY
      2. BACKGROUND
      3. RESULTS
      4. DISCUSSION
      5. CONCLUSION
    7. Chapter 7: Interaction to Facilitate Learning in Social Network Gaming
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. ORGANIZATION BACKGROUND
      4. CASE DESCRIPTION
      5. SOLUTIONS AND RECOMMENDATIONS
  8. Section 2: Design and Development
    1. Chapter 8: A Possible “Catalytic” Effect of Multimedia Learning Content
      1. EXECUTIVE SUMMARY
      2. SETTING THE STAGE
      3. MULTIMEDIA DESIGN PRINCIPLES
      4. SEDUCTIVE DETAILS
      5. CATALYTIC CONTENT
      6. DISCUSSION
    2. Chapter 9: The Career Concept Map
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CURRENT CHALLENGES FACING THE ORGANIZATION
      6. SOLUTIONS AND RECOMMENDATIONS
    3. Chapter 10: Designing Digital Cognitive Games that Facilitate Mindful Reasoning and Decision-Making
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION AND BACKGROUND
      3. EXTERNALIZATION OF THE INTERNAL FORMAL STRUCTURE OF DCGS
      4. CONCLUSION AND FUTURE WORK
    4. Chapter 11: Problem Solving Processes and Strategies in the Virtual Interactive Student-Oriented Learning Environment
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. RESEARCH METHOD
      4. PROBLEM SOLVING PROCESSES IN THE VISOLE
      5. PROBLEM SOLVING STRATEGIES IN VISOLE
      6. DISCUSSION AND CONCLUSION
    5. Chapter 12: Collaboratively Designing and Building a Digital Entomology Lab at K-State
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. BACKGROUND
      4. EXPANDING THE DIGITAL ENTOMOLOGY LAB
      5. ORGANIZATIONAL STRUCTURES FOR THE INSECTS
      6. THE INTERNAL ADMINISTRATIVE SITE
      7. INTERNAL PHASE 2 DESIGN AND PROSPECTS
      8. SOLUTIONS AND RECOMMENDATIONS
      9. DISCUSSION: CORE PARTICIPATORY DESIGN TAKEAWAYS
      10. EVALUATING PROPOSED DESIGN IDEAS
      11. FUTURE RESEARCH DIRECTIONS
      12. CONCLUSION
    6. Chapter 13: Designing for Reflection
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. CASE DESCRIPTION
      4. DESIGN RECOMMENDATIONS FOR SUPPORTING REFLECTION: FROM TABLETOPS TO ONLINE SETTINGS
  9. Section 3: Implementation and Evaluation
    1. Chapter 14: Using Mobile Technology in Schools to Develop Social Skills in Children with Autism
      1. EXECUTIVE SUMMARY
      2. BACKGROUND
      3. SETTING THE STAGE
      4. THE STUDY: DATA COLLECTION METHODS
      5. APPROACH TO DATA ANALYSIS
      6. CASE DESCRIPTION
      7. CURRENT CHALLENGES FACING THE ORGANIZATION
      8. SOLUTIONS AND RECOMMENDATIONS
    2. Chapter 15: Exploring Second Life as a Venue for Peer-Teaching
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. PREVIOUS RESEARCH
      6. COURSE PREPARATION
      7. OUTCOMES
      8. PRE-TEACHING SL EXPERIENCE
      9. TECHNICAL ISSUES
      10. INITIAL TEACHING RESPONSE
      11. POST-SEMESTER SURVEY RESULTS
      12. CURRENT CHALLENGES FACING THE ORGANIZATION
      13. SOLUTIONS AND RECOMMENDATIONS
    3. Chapter 16: Collaborative Learning in Virtual English Class
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. DISCUSSION
      6. CURRENT CHALLENGES FACING THE ORGANIZATION
      7. SOLUTIONS AND RECOMMENDATIONS
      8. APPENDIX A: I-FEEDBACK SURVEY QUESTIONS
      9. APPENDIX B: QUESTIONS FOR FOCUS GROUP DISCUSSIONS
      10. APPENDIX C: QUESTIONS FOR THE TUTOR INTERVIEW
      11. APPENDIX D: HARDWARE RECOMMENDATIONS FOR RUNNING SECOND LIFE
    4. Chapter 17: Web Conferencing as a Pedagogical Tool
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. TECHNOLOGIES AND EDUCATION
      4. WEB CONFERENCING
      5. A BRAZILIAN RESEARCH PROJECT
      6. CONSIDERATIONS
      7. CONCLUSION
    5. Chapter 18: eTTCampus
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. ORGANIZATION BACKGROUND
      4. SETTING THE STAGE
      5. METHODOLOGY
      6. EVALUATION PROCESSES AND TECHNIQUES
      7. EVALUATION ANALYSIS: PROCESSES
      8. CURRENT CHALLENGES
      9. SOLUTIONS AND RECOMMENDATIONS
      10. APPENDIX
    6. Chapter 19: The Learning Effect of Using a Blended Learning Design in K12 Science Teaching
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. CONCLUSION
      6. APPENDIX A: SUPPLEMENTARY MATERIAL
    7. Chapter 20: Cross-Cultural Wiki Collaboration in Teacher Education
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. CHALLENGES OF VIRTUAL TEAM COLLABORATION
      4. DISCUSSION
      5. CONCLUSION
  10. Compilation of References
  11. About the Contributors
  12. Index