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Cases on 3D Technology Application and Integration in Education

Book Description

highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology. Cases on 3D Technology Application and Integration in Education

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
  5. Foreword
  6. Preface
  7. Section 1: Theories and Models: Design Hypothesis, Design Principles, Theoretical Underpinnings
    1. Chapter 1: Students’ Perceptions of a 3D Virtual Environment Designed for Metacognitive and Self-Regulated Learning in Science
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. THEORETICAL FRAMEWORK
      4. 3D VIRTUAL ENVIRONMENT CONTEXT
      5. STUDY 2: ADDED METACOGNITIVE AND SELF-REGULATED LEARNING SCAFFOLDS
      6. IMPLICATIONS FOR CLASSROOM PRACTICE
      7. CONCLUSION
    2. Chapter 2: Analyzing the Effects of a 3D Online Virtual Museum in Visitors’ Discourse, Attitudes, Preferences, and Knowledge Acquisition
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. THE VIRTUAL MUSEUM
      5. THE STUDY
      6. FINDINGS
      7. CONCLUSION
  8. Section 2: Design of the Product/Model
    1. Chapter 3: Do 3D Pedagogical Agents Help Students Learn Science?
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. WHY USE 3D PEDAGOGICAL AGENTS FOR TEACHING SCIENCE?
      4. FRAMEWORK
      5. RESEARCH QUESTIONS
      6. METHODOLOGY
      7. RESULTS AND DISCUSSION
      8. GENERAL DISCUSSION AND FUTURE RESEARCH DIRECTIONS
      9. IMPLICATIONS AND LIMITATIONS
    2. Chapter 4: 3D Video Production in Education
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. CASE STUDY
      4. THEORETICAL APPROACH TO THE COURSE
      5. PLANNING THE 3D PROJECT
      6. POST PRODUCTION
      7. DISPLAYING VIDEO
      8. STUDENT EXPERIENCE
      9. ADVICE FOR EDUCATORS
      10. CONCLUSION
  9. Section 3: Instructional Development and Practice
    1. Chapter 5: Student Learning Experience through CoSpace Educational Robotics
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. CONCEPT OF COSPACE
      4. COSPACE CONCEPT IN EDUCATIONAL ROBOTICS
      5. COSPACE EDUCATIONAL ROBOTICS PLATFORM: CSBOT
      6. COSPACE EDUCATIONAL ROBOTICS AS MIXED REALITY: IN A VIRTUALITY CONTINUUM
      7. EDUCATIONAL THEORIES SUPPORTING LEARNING THROUGH COSPACE EDUCATIONAL ROBOTICS
      8. BENEFITS OF COSPACE EDUCATIONAL ROBOTICS
      9. CASE STUDY: ROBOCUPJUNIOR
      10. FUTURE DIRECTIONS
      11. ACKNOWLEDGMENT
      12. APPENDIX 1: EPILOGUE
      13. APPENDIX 2: CASE STUDY QUESTIONS
    2. Chapter 6: 3D Science and Social Studies in Grades 5-6
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. LITERATURE REVIEW
      4. SUPPORT FOR THIS INVESTIGATION
      5. PROCEDURE
      6. FINDINGS
      7. CONCLUSION
      8. FUTURE TRENDS
      9. APPENDIX 1
    3. Chapter 7: Developing 3D Case Studies for Authentic Learning Experiences
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. 3D TECHNOLOGY AND 3D SIMULATION DEVELOPMENT
      4. METHODOLOGY
      5. DISCUSSIONS AND FUTURE DIRECTION
      6. CONCLUSION
    4. Chapter 8: 3D Virtual Worlds as Creative Pedagogy for Art Education
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. CHARACTERISTICS OF 3D VWS
      4. AFFORDANCES AND CONCERNS OF 3D VWS FOR LEARNING AND TEACHING
      5. 3D VIRTUAL WORLDS AS CREATIVE ART AND LEARNING MEDIA FOR ART EDUCATION
      6. RECOMMENDATIONS FOR FUTURE RESEARCH ON 3D VWS IN ART EDUCATION
      7. CONCLUSION
      8. APPENDIX 1
  10. Section 4: Evaluation in Design and Development Research
    1. Chapter 9: 3D Technology in P12 Education
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. HISTORY OF 3D
      4. RESEARCHING 3D CAMERAS FOR USE IN SCHOOLS
      5. CONCLUSIONS ABOUT THE AIPTEK CAMERA
      6. LITERATURE REVIEW FOR EDUCATIONAL 3D
      7. GOOGLE SKETCHUP IN THE HIGH SCHOOL
      8. CONCLUSIONS ABOUT GOOGLE SKETCHUP
      9. FUTURE TRENDS
      10. APPENDIX A
      11. APPENDIX B
      12. APPENDIX C
  11. Section 5: Reporting Design and Development Research
    1. Chapter 10: Earth System Science in Three Dimensions
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. STUDY DESIGN AND FINDINGS
      6. FINDINGS AND ANALYSIS
      7. CURRENT CHALLENGES FACING THE ORGANIZATION
      8. SOLUTIONS AND RECOMMENDATIONS
    2. Chapter 11: Stereoscopic 3D
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. RESEARCH PHASE 1: STEREOSCOPIC 3D BACKGROUND
      4. RESEARCH PHASE 2: FINDINGS AND RECOMMENDATIONS
      5. FUTURE DIRECTIONS IN 3D TECHNOLOGY
      6. CONCLUSION
    3. Chapter 12: Using 3D Virtual Reality Technology in Cyber Ethics Education
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. OUR PERSPECTIVES ON INNOVATION IN CYBER ETHICS EDUCATION
      4. NEW METHOD FOR CYBER ETHICS EDUCATION BASED ON THREE TYPES OF KNOWLEDGE
      5. DEVELOPMENT OF E-LEARNING MATERIAL BASED ON OUR NEW METHOD
      6. NEW E-LEARNING MATERIAL USING VRML
      7. DISCUSSION: ALTERNATIVE METHOD TO EVALUATE STUDENTS’ ATTITUDES
    4. Chapter 13: Taking Elementary Document Camera Use to the Next Dimension
      1. EXECUTIVE SUMMARY
      2. ORGANIZATION BACKGROUND
      3. SETTING THE STAGE
      4. CASE DESCRIPTION
      5. THE IMPLEMENTATION
      6. CONCLUSION
      7. CURRENT CHALLENGES FACING THE ORGANIZATION
      8. SOLUTIONS AND RECOMMENDATIONS
  12. Section 6: Best Practices in Education
    1. Chapter 14: Using Second Life® to Teach Collaboration Skills to Pre-Service and In-Service Special Educators
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE DESCRIPTION
      5. CONCLUSION
    2. Chapter 15: 3D Modeling in a High School Computer Visualization Class
      1. EXECUTIVE SUMMARY
      2. INTRODUCTION
      3. METHOD AND SAMPLE
      4. FINDINGS
      5. CONCLUSION AND RECOMMENDATIONS FOR PRACTICE
      6. APPENDIX
  13. Compilation of References
  14. About the Contributors