Preface

Google Cardboard is a low-cost, entry-level medium used for experiencing virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book gives you the opportunity to implement a variety of interesting projects for Google Cardboard using the native Java SDK. The idea is to educate you with best practices and methodologies to make Cardboard-compatible mobile VR apps and guide you through making quality content appropriate for the device and its intended users.

What this book covers

Chapter 1, Virtual Reality for Everyone, defines Google Cardboard, explores it, and discusses how it's used and how it fits in the spectrum of VR devices.

Chapter 2, The Skeleton Cardboard Project, examines ...

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