Time for animation
It's time to throw in a little more excitement. Let's animate the cube so that it rotates. This'll help demonstrate the shading as well.
For this, we need a Time
class. This is a singleton utility class that ticks off frames and makes that information available to the application, for example, via getDeltaTime
. Note that this is a final
class, which explicitly means that it cannot be extended. There is no such thing as a static class in Java, but if we make the constructor private, we can ensure that nothing will ever instantiate it.
Create a new Time
class in the renderbox/
folder. It won't be getting extended, so we can declare it final
. Here's the code:
public final class Time { private Time(){} static long startTime; static ...
Get Cardboard VR Projects for Android now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.