Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas
About This Book
Develop simple to advanced recipes of your own, and ultimately produce a great application
Put your creative instincts to use in your day-to-day interface developments
Who This Book Is For
What You Will Learn
Draw basic shapes such as lines, arcs, curves, and text using the coordinate system
Learn about the animation cycle and use it to animate shapes
Grasp the knowledge required to create particles and use them
Give various effects to images and videos and also use them in animations
Discover the use of event listeners to make recipes interactive and to handle events through event handlers
Create good presentation graphics with graphs and charts
Learn all about 3D development, from building 3D objects to animating them
Convert your knowledge into a complete working game
Understand the interoperability and deployment of recipes on different browsers and on different devices
With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games.
The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Style and approach
All the recipes are sequential and cover the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.