Class Members
Classes are essentially object definitions, providing applicable information on the data and behavior of the objects you declare and instantiate in your programs. Classes should be self-contained with a single purpose in mind. All included members should be compatible and interact effectively to support that purpose.
Remember how objects were described in the last chapter: they have attributes and behavior that define what they are. Classes define objects; they tell what attributes and behaviors an object will have. Here's a simple class skeleton:
class WebSite { // constructors // destructors // fields // methods // properties // indexers // events // delegates // enumerations // classes }
In this example, the class key word ...
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