A pointer is a reference to a data object or a function. Pointers have many uses: defining "call-by-reference" functions, and implementing dynamic data structures such as chained lists and trees, to name just two examples.
Very often the only efficient way to manage large volumes of data is to manipulate not the data itself, but pointers to the data. For example, if you need to sort a large number of large records, it is often more efficient to sort a list of pointers to the records, rather than moving the records themselves around in memory. Similarly, if you need to pass a large record to a function, it's more economical to pass a pointer to the record than to pass the record contents, even if the function doesn't modify the contents.
A pointer represents both
the address and the type of an object or function. If an object or
function has the type
T, then a pointer to
it has the derived type pointer
T. For example, if
var is a
float variable, then the expression
&var—whose value is the address of the
float variable—has the type
float, or in C notation, the type
float *. A pointer to any type
T is also called a
T pointer for short.
Thus the address operator in
&var yields a
var doesn't move
around in memory, the expression
&var is a constant pointer. However, C also allows you to define variables with pointer types. A pointer variable stores the address of another object or a function. We describe pointers ...