Name

operator new — Global operator new

Synopsis

void* operator new(std::size_t size) throw(std::bad_alloc);
void* operator new(std::size_t size, const std::nothrow_t&) throw(  );
void* operator new[](std::size_t size) throw(std::bad_alloc);
void* operator new[](std::size_t size, const std::nothrow_t&) throw(  );
void* operator new(std::size_t size, void* ptr) throw(  );
void* operator new[](std::size_t size, void* ptr) throw(  );

The global operator new function allocates memory and returns a pointer to the newly allocated memory. The memory must later be released by a corresponding delete expression or an explicit call to operator delete.

The first version of new allocates at least size bytes of memory, suitably aligned to store any type, and returns a pointer to the memory. If the request cannot be fulfilled, it throws bad_alloc.

The second version is like the first, but it returns a null pointer instead of throwing bad_alloc if sufficient memory cannot be allocated.

The third version is like the first, but it allocates memory for storing an array of objects. It might allocate more than size bytes to permit the library to store additional bookkeeping information. You must use the array form of delete[] to free this memory.

The fourth version is like the third, but it returns a null pointer instead of throwing bad_alloc if sufficient memory cannot be allocated.

To allocate memory, the operator new functions first try to allocate size bytes. If they cannot, they call the handler function set ...

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