Name
BufferedStream
Synopsis
These buffers read and write operations to a stream. Because the I/O devices are usually the slowest part of the machine, it usually makes sense to write larger amounts of data at a time, so buffering can improve I/O performance dramatically.
Note that many of the Stream
-based types
automatically buffer data or
represent resources that also buffer data, not
only in the System.IO
namespace, but also in other namespaces. For example, the filesystem
usually has several buffers in place at various levels. This type, however,
offers some optimization capabilities, since data won’t be sent to the
underlying Stream
until this object’s buffer is full.
This can help with accidental flushing in the middle of sensitive
operations, such as a tightly executing loop.
public sealed class BufferedStream : Stream { // Public Constructors public method BufferedStream(Stream stream); public method BufferedStream(Stream stream, int bufferSize); // Public Instance Properties public override field bool CanRead{get; } // overrides Stream public override field bool CanSeek{get; } // overrides Stream public override field bool CanWrite{get; } // overrides Stream public override field long Length{get; } // overrides Stream public override field long Position{set; get; } // overrides Stream // Public Instance Methods public override method void Close(); // overrides Stream public override method void Flush(); // overrides Stream public override method int Read(in byte[] array ...
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