Name

BitVector32

Synopsis

This structure defines a lightweight bit vector that can store booleans and 16-bit integers in a 32-bit structure. Sections hold single, 16-bit integer values and are the building blocks of a BitVector32. Sections are created with CreateSection(). Each section is constructed with a maximum value for the integer it can hold. Except for the initial section, each subsequent section must provide a reference to the previous section in addition to the maximum value.

The indexer (this operator) takes two forms. When indexed by a section name, that section’s value can be set or retrieved. When indexed by an integer that specifies a bit in the vector, you can determine whether that bit is set or not (true or false).

public struct BitVector32 {
// Public Constructors
   public method BitVector32(BitVector32 value);  
   public method BitVector32(int data);  
// Public Instance Properties
   public field int Data{get; } 
   public field int this{set; get; } 
   public field bool this{set; get; } 
// Public Static Methods
   public static method int CreateMask();  
   public static method int CreateMask(int previous);  
   public static method Section CreateSection(
        short maxValue);  
   public static method Section CreateSection(short maxValue, 
        Section previous);  
   public static method string ToString(BitVector32 value);  
// Public Instance Methods
   public override method bool Equals(object o);                // overrides ValueType
   public override method int GetHashCode();                     // overrides ValueType public override method string ...

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