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C++ How to Program, Sixth Edition by H. M. Deitel - Deitel & Associates, Inc., P. J. Deitel - Deitel & Associates, Inc.

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Chapter 23. Game Programming with Ogre

 

Come, Watson, come! The game is afoot.

 
 --Sir Arthur Conan Doyle
 

For it’s one, two, three strikes you’re out at the old ball game.

 
 --Jack Norworth
 

The game is up.

 
 --William Shakespeare
 

If you wish to avoid foreign collision, you had better abandon the ocean.

 
 --Henry Clay
 

There is strong shadow where there is much light.

 
 --Johann Wolfgang von Goethe
 

Wagner’s music is better than it sounds.

 
 --Mark Twain

OBJECTIVES

In this chapter you will learn:

  • Some basics of game programming.

  • Where to find instructions on how to install the Ogre 3D graphics engine to work with your C++ programs on the Windows, Linux and Mac platforms.

  • To create games using Ogre.

  • To perform collision detection.

  • To use Ogre to import and display ...

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