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C++ How to Program, Sixth Edition by H. M. Deitel - Deitel & Associates, Inc., P. J. Deitel - Deitel & Associates, Inc.

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Chapter 3. Introduction to Classes and Objects

 

Nothing can have value without being an object of utility.

 
 --Karl Marx
 

Your public servants serve you right.

 
 --Adlai E. Stevenson
 

Knowing how to answer one who speaks, To reply to one who sends a message.

 
 --Amenemope
 

You’ll see something new. Two things. And I call them Thing One and Thing Two.

 
 --Dr. Theodor Seuss Geisel

OBJECTIVES

In this chapter you’ll learn:

  • What classes, objects, member functions and data members are.

  • How to define a class and use it to create an object.

  • How to define member functions in a class to implement the class’s behaviors.

  • How to declare data members in a class to implement the class’s attributes.

  • How to call a member function of an object to make that member function ...

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