Copyright by Daniel Schuller

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Chapter 11. Creating Your Own Game

It’s very likely you are reading this book because you have some great ideas for games and want to learn how to turn those ideas into programs. This chapter offers general advice on game creation and covers some challenges that particular game genres experience and how to approach them.

This is a very broad whirlwind tour of game creation, touching on some of the more interesting problems you’ll encounter as you start programming. There are some suggested steps for writing games, code snippets for algorithms, and on the CD, you’ll find a list of resources and further reading for all the game types listed here.

Project Management

Writing games is fun and rewarding, but finishing a game project is much harder. This ...

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