Over 90 recipes to get you creating modern, fast, and high-quality games with C++
About This Book
Level up your game programming skills with insightful recipes on building games in C++
Analyze the less commonly discussed problems with C++ applications to develop the best games
Improve the performance of your games with the new multi-threading and networking features of C++11
Who This Book Is For
This book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary.
What You Will Learn
Explore the basics of game development to build great and effective features for your game
Develop your first text-based game using the various concepts of object-oriented programming
Use algorithms when developing games with various sorting and searching techniques
Exploit data structures in a game’s development for data storage
Create your first 2D game using GDI library and sprite sheet.
Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and more
C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.
This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.
By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.
Style and approach
Every recipe of this guide covers a task that will help you build different aspects of a game, such as taking player input and displaying the output, using control flow to implement decision making, and so on. Each recipe begins with gentle introduction and key concepts, has illustrated examples of use, and ends with a detailed but informative description of the inner workings.
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.