By now, we have a new ADT called BST class with the following declaration:
class BST{private: BSTNode * root;protected: BSTNode * Insert(BSTNode * node, int key); void PrintTreeInOrder(BSTNode * node); BSTNode * Search(BSTNode * node, int key); int FindMin(BSTNode * node); int FindMax(BSTNode * node); int Successor(BSTNode * node); int Predecessor(BSTNode * node); BSTNode * Remove(BSTNode * node, int v);public: BST(); void Insert(int key); void PrintTreeInOrder(); bool Search(int key); int FindMin(); int FindMax(); int Successor(int key); int Predecessor(int key); void Remove(int v);};
To instantiate a BST class, we can write the following code:
// Instantiate BST instanceBST * tree = new BST;
By running the preceding ...