Chapter 13. Building Universal Windows Platform Apps Using XAML

This chapter is about seeing what can be achieved with XAML when defining the user interface for a graphical app, in particular, for the Universal Windows Platform (UWP).

In a single chapter, we will only be able to scratch the surface of everything that can be done with UWP. However, I hope to excite you into wanting to learn more about this cool technology and platform.

Think of this chapter as a whistle-stop tour of the coolest parts of UWP and XAML, including template-able controls, data binding, and animation!

Note

UWP apps are not cross-platform, but they are cross-device, if those devices run a modern flavor of Windows. You will need Windows 10 to create the examples in this chapter. ...

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