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C# 2010 for Programmers, Fourth Edition by Harvey M. Deitel, Paul J. Deitel

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14. Graphical User Interfaces with Windows Forms: Part 1

Objectives

In this chapter you’ll learn:

• Design principles of graphical user interfaces (GUIs).

• How to create graphical user interfaces.

• How to process events in response to user interactions with GUI controls.

• The namespaces that contain the classes for GUI controls and event handling.

• How to create and manipulate various controls.

• How to add descriptive ToolTips to GUI controls.

• How to process mouse and keyboard events.

... the wisest prophets make sure of the event first.

Horace Walpole

...The user should feel in control of the computer; not the other way around. This is achieved in applications that embody three qualities: responsiveness, permissiveness, and consistency. ...

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