Summary

This chapter covered a lot of material—hopefully everything you’d ever want to know about tablet input.

We started off looking at the requirements and the architecture of the tablet input subsystem in Windows XP Tablet PC Edition and under a Windows-based OS running Tablet PC runtime libraries. We were then introduced to the Ink­Collector and InkOverlay classes and how they facilitate any occurring tablet input. We learned about the capabilities of InkCollector and InkOverlay and how to leverage them in a hands-on sense through various sample applications. And finally we presented some real-world knowledge from folks who have used the stuff.

Now that you know all about collecting ink, the next two chapters will show you how to manipulate ...

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