Before publishing our level, we need to spend some time configuring settings according to our needs. In this section, we will look into the settings available under Edit | Project Settings of the top menu, namely, Input and Quality.
We'll go to Input first. Just like it sounds, input contains the entire array of key bindings available in the level.
Just like as any array in Unity, the number of slots is controlled by the Size parameter. By default, Unity has
18 binded keys that you can use out of the box or change based on your needs. ...