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Building Levels in Unity by Volodymyr Gerasimov

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Creating a waterfall

In this section, we will challenge ourselves to create a particle system for our level, namely a waterfall, nothing crazy, but something that we will be able to create without any code support, relying only on texture work and a built-in particle system.

Setting up assets

Let's begin with setting up the assets that will be required for a creation of this particle effect and taking a closer look at them:

  1. Create a Particle System in the scene by navigating to GameObject | Particle System.
  2. Go to Chapter 9 | Waterfall to locate a material and a prefab by the name Waterfall.
  3. Assign a created particle system to the Waterfall prefab.

That is literally everything we need to create in order to start working on the Particle System. This is ...

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