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Building Levels in Unity by Volodymyr Gerasimov

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The particle editor

Just like with most Unity functionalities, you can create a particle system as a standalone GameObject by navigating to GameObject | Particle System or attach it to an existing GameObject as a component by navigating to AddComponent | Effects | Particle System. It is quite a useful functionality for something like muzzle flashes from a gunfire. However, let's stick to the first option for now and take a look at how the particle system operates.

The particle editor

The particle system control is an unfolded section at the top. This is where most basic and important controls are located that every particle system must have, so it makes sense to pause ...

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