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Building Levels in Unity by Volodymyr Gerasimov

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Introduction to audio mixer

Creating rich audio effects and making them work is a tough task. Earlier, control over complex sound systems at runtime required a lot of programming support; besides that, the pipeline itself felt disorganized as audio designers would have all those individual audio sources stationed around the level, turning the process of managing them into quite a headache. Thankfully, developers at Unity Technologies realized this issue and managed to come up with a solution in the form of the audio mixer.

How does it work?

Making its debut with the release of Unity 5, the audio mixer came a long way in addressing most of the annoying issues associated with audio management. We will see the application of that in a following example; ...

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