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Building Levels in Unity by Volodymyr Gerasimov

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Exporting from Blender

Our character is fully modeled, rigged, skinned, and animated in Blender.

Exporting from Blender

Model overview

This file contains all of the information about our character, there are no references of any kind, and all animations are done on a single timeline.

Model overview

The file is named Robot.fbx and can be found inside the Chapter 5 folder of the complimentary files.

Apart from the geometry and the skeleton, it also contains a pair of IK handles for legs and arms. In the end, we have a very basic character ready to be used for video games. You can try to challenge ...

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