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Building iOS 5 Games: Develop and Design by James Sugrue

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1. Game Programming Fundamentals

If you want to write an iOS 5 game, you’ve come to the right place. But, like any great project, you need to start at the beginning with some understanding of the fundamentals of game development.

This first chapter is about theory and terminology, the pieces that make up all games—from a simple Pong-style clone to the latest and greatest multiplayer masterpiece. Most, if not all, games share the traits that you’ll read about in this chapter.

Looking Under the Hood

When you sit down to write your game, whether it’s a simple single-screen puzzle game or a massive multilevel shooter, you should be aware of some key aspects that apply to almost all games. In this chapter, we’ll look at all aspects of game development, ...

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