When it comes to personal projects, I start by outlining the core mechanics of a game or my general idea of what I would like to build, then start to add more and more detail as I work out how everything should operate. I have included one of my own GDDs for an RPG I have been working on called Tile Crusader. I have edited this down from my original document, as it was more than 20 pages long. Since RPGs are probably one of the most complex types of games to make, I find that having an organized and detailed GDD is essential for helping keep track of all the game systems you will end up having to build. Let’s take a look at the scaled down version of Tile Crusader’s GDD.
Figure 3-1. This graphics shows off the player and other monsters in the game, and is useful for helping set the tone of the GDD for first time readers.
Tile Crusader is a crowd-sourced, coffee break, rogue-like game that gives anyone the ability to pick up and play a random crusade in just a couple of minutes. The goal of Tile Crusader is to be a very casual RPG that is perfect to play in between boring tasks at work, while waiting for water to boil, or when you have some down-time. There is little time investment since there is no need to worry about spending hours building up a character. Tile Crusader is designed to be a quick and fun RPG experience!
Tile Crusader is a simple turn-based ...