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Building Android Games with Cocos2d-x by Raydelto Hernandez

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Putting everything together

During this chapter, we have added the particle systems to our game for adding realistic explosions each time our player touches a bomb. To achieve this goal, we have modified the HelloWorldScene.h header file and the HelloWorldScene.cpp implementation file.

This is how our HelloWorldScene.h header file looks, after the modifications made during this chapter:

#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "PauseScene.h" #include "GameOverScene.h" class HelloWorld : public cocos2d::Layer{ public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: cocos2d::Director *_director; cocos2d::Size _visibleSize; cocos2d::Sprite* _sprBomb; cocos2d::Sprite* ...

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