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Building Android Games with Cocos2d-x by Raydelto Hernandez

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Putting everything together

After all our modifications, this is how our HelloWorldScene.h header file will look:

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

#include "PauseScene.h"
#include "GameOverScene.h"

The inclusion of GameOverScene.h is the only change that we have made to this header file during this chapter:

class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); void pauseCallback(cocos2d::Ref* pSender); CREATE_FUNC(HelloWorld); private: cocos2d::Director *_director; cocos2d::Size visibleSize; cocos2d::Sprite* _sprBomb; cocos2d::Sprite* _sprPlayer; int _score; void initPhysics(); bool onCollision(cocos2d::PhysicsContact& contact); void setPhysicsBody(cocos2d::Sprite* ...

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