What you need for this book

Throughout this book, we will be working within the Unity 3D game engine that you can download from http://unity3d.com/unity/download/. The projects were created using version 5.0.1, but the project should work with minimal changes.

For simplicity's sake, we will assume that you are working on a Windows-powered computer. Though Unity allows you to code in either C# or UnityScript, for this book, we will be using C#.

We will also be using assets that are available from the Asset Store in Unity, most notably UFPS which costs money ($95 normally, but it also has sales where it can be gotten for cheaper). Aside from UFPS, all of the other topics will cover how to use a free asset to accomplish things while also discussing ...

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