Summary

With this, you have learned how you can get data from UFPS about your characters and display them in a HUD of your own design. Specifically, we created a main menu and added text, added buttons and their functionalities, and replaced the default UFPS HUD.

In the next and last chapter, you will learn about how to get your game out into the world; in other words, publishing the project and getting it seen!

Get Building an FPS Game with Unity now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.