Creating material

Of course, we wouldn't have spent all this time getting ProBuilder ready if we weren't about to use it to make our projects nicer, so let's start this process by adding more details to our walls, making use of the materials. But, of course, we will actually need to have materials to do that, so let's get started with that!

  1. To start off, we will need to open up a level to work with. Either open up your own level created previously or open Chapter8_SampleMap provided in the Example Code project.
    Creating material

    This level uses the concepts that we learned about in the previous chapters, building a level in Prototype on top of the terrain that we created ...

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