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Building an FPS Game with Unity by John P. Doran

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Integrating an AI system – Shooter AI

As mentioned in the previous section, there is another tool called Shooter AI, which is currently available at the Asset Store. However, unlike the base RAIN program, it is not free and will require a purchase. However, it is the simpler of the two to set up and also uses Unity's own NavMesh system instead of RAIN's proprietary version. Keeping this in mind, let's create a ranged enemy to shoot at us.

Note

As of this writing, there is talk of AI Shooter being replaced by another AI System called Paragon Shooter AI.

Most of the content regarding the AI system should work similarly to what's described here. For more information on that check out: http://forum.unity3d.com/threads/paragon-ai-first-third-person-shooter-ai.305971/ ...

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