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Building an FPS Game with Unity by John P. Doran

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Integrating an AI system – RAIN

Artificial intelligence (AI) is one of the things that can make or break a game. In this section, you will learn how to integrate an AI package for Unity in order to have characters roam around and attack players.

At the time of writing this, people generally tend to either use RAIN by Rival Theory (http://rivaltheory.com/rain/download/) or Shooter AI by Gateway Games (https://www.assetstore.unity3d.com/#/content/11292) if they are not writing their own package when dealing with AI using UFPS.

In this book, we will discuss both tools using RAIN to create a melee attacking enemy and Shooter AI to create a basic ranged shooting enemy. This is so that you have a better idea of how each works, and you can then weigh ...

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