Now that we have the resources to create the weapon, let's first get the mesh ready with a hand to hold it like in a normal FPS game.
UFPS/Base/Content/Prefabs/Weaponsfolder and drag the Pistol prefab out into the world. Move the object and camera until you get to the point where you can see it clearly.
In case you need a refresher on the camera controls, here are the most commonly used ones:
Now, this is the fully created ...