Chapter 1. Getting Started on an FPS

Welcome to Building an FPS Game with Unity! This chapter is dedicated to offer a brief overview, from a beginner's point of view, of the exciting world of Unity development for the creation of a First Person Shooter (FPS) title, leveraging the powerful Ultimate First Person Shooter (UFPS) framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. But, before we get started, we first need to get all of the resources we'll need and set up our project for success.

Over the course of this book, we will be creating a 3D FPS game similar to the popular games in the market such as Call of Duty: Black Ops III and Halo 5: Guardians.

We will learn how we can create custom weapons of our own as well as how we can ...

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