Preface

Building a 3D Game with LibGDX is a book about how to create games with LibGDX that can work in 3D. We'll cover camera differences with 2D primitive shapes, a game design “on the run” approach, modeling our assets, getting assets from websites, preparing our models and downloading them to be used with LibGDX, animations, textures, a basic UI and with Tweening, all toward developing a basic FPS game. And finally, we will get to export to a desired platform along with troubleshooting usual problems.

What this book covers

Chapter 1, Setting Up Your Development Environment, will cover everything we need to install in order to have a workflow.

Chapter 2, An Extra Dimension, will go over the differences between a 2D and a 3D camera, and then ...

Get Building a 3D Game with LibGDX now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.