About the Author

Sebastian Di Giuseppe started back in 2011 with Java game development and native Android development. With a huge passion, he spent a lot of time learning the different areas of game development, exploring programming areas, and creating prototypes of all kinds for several platforms. With a good plan for his improvement while having a full time job as an Android developer, he also spends a lot of time on the forum, java-gaming.org, learning and making contacts. He joined forces with a graphic designer and a musician to peruse more professional tasks and updates on their work that led him to meet a team of developers who called themselves Deeep Games. With them, he took a step up and also learned project and product management. ...

Get Building a 3D Game with LibGDX now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.