O'Reilly logo

Building a 3D Game with LibGDX by Elmar van Rijnswou, Andreas Krühlmann, Sebastián Di Giuseppe

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

What's missing from our game?

There are a lot of things that we can include and improve in our apps to make our game more appealing for players; listed are some points that you can keep in mind while creating your own game.

More platforms

We know that LibGDX supports several platforms, such as desktop, Android, iPhone, HTML, and even OUYA. Every platform has its own tricks and as seen in the Analog sticks on mobile and platform recognition of Chapter 6, Spicing Up the Game, sometimes we also need to write specific code. For this, there's options such as interfaces between platforms that load classes depending on the platform where the app is being run (see mobile ads for LibGDX). Other things that can limit development on platforms are, for example, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required