In this final chapter, we'll test our game on Android devices as well as desktops, and then deploy it. We'll also recognize when we are on a specific platform to activate the joystick, keyboard, or onscreen buttons.
In this chapter, we will cover the following topics:
For the finishing touches of our game, we will deploy the application; for this, LibGDX comes with handy methods. Open the terminal in IntelliJ with Alt + F12 or navigate to the top-left side on View | Tool Windows | Terminal.
To run on the desktop, we can use (other ...