Chapter 7. Final Words
In this final chapter, we'll test our game on Android devices as well as desktops, and then deploy it. We'll also recognize when we are on a specific platform to activate the joystick, keyboard, or onscreen buttons.
In this chapter, we will cover the following topics:
- Deploying to a desktop
- Deploying to Android
- Gradle terminal use
- Troubleshooting common problems
- What's missing in our app/game
- Basic game design
Deploying to platforms
For the finishing touches of our game, we will deploy the application; for this, LibGDX comes with handy methods. Open the terminal in IntelliJ with Alt + F12 or navigate to the top-left side on View | Tool Windows | Terminal.
Running and deploying on desktop
To run on the desktop, we can use (other ...
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