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Building a 3D Game with LibGDX by Elmar van Rijnswou, Andreas Krühlmann, Sebastián Di Giuseppe

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Chapter 7. Final Words

In this final chapter, we'll test our game on Android devices as well as desktops, and then deploy it. We'll also recognize when we are on a specific platform to activate the joystick, keyboard, or onscreen buttons.

In this chapter, we will cover the following topics:

  •  Deploying to a desktop
  •  Deploying to Android
  •  Gradle terminal use
  •  Troubleshooting common problems
  •  What's missing in our app/game
  •  Basic game design

Deploying to platforms

For the finishing touches of our game, we will deploy the application; for this, LibGDX comes with handy methods. Open the terminal in IntelliJ with Alt + F12 or navigate to the top-left side on View | Tool Windows | Terminal.

Running and deploying on desktop

To run on the desktop, we can use (other ...

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