Mobile performance
At this point, we have the game working on the desktop; in general, it should work fine on most operating system and hardware as we are not using a lot of resources. But, we want to use LibGDX's capability to deploy on several platforms without much change.
Get Building a 3D Game with LibGDX now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.