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Building a 3D Game with LibGDX by Elmar van Rijnswou, Andreas Krühlmann, Sebastián Di Giuseppe

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Summary

We now have the tools and skills to create simple 3D assets for our game. This should help us take our game to the next level and also help us to see the bigger picture much better. We've learned how to set up Blender, how to create 3D assets from self-made sketches, and how to give them life using bones and animations. In the next chapter, we will finally import these into our game whilst tweening aspects of the game to improve it further.

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