Chapter 3. Working toward a Prototype

In this chapter, we will explain and develop a prototype of our game using only basic methods of the 3D API, basic Bullet Physics API, and Scene2D for the UI. It's important to cover a prototype development to see quick results and focus on the main mechanics of the game, this is also important for game design and fast iterations, hence being able to improve gameplay before it's too late.

Note that starting from here, you can see the source code in our repository (https://github.com/DeeepGames/SpaceGladiators) and get images and other files from the assets folder of it in the Android project folder. Make sure to be in the Branch: Prototype to see the code used in this chapter. Branches in GitHub are seen on ...

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