Scaling
We've almost performed all of the transformations we can apply to models. The last one described in this book is the scaling a model. LibGDX luckily contains all the required functions and methods for this. Let's extend our previous example and make our box grow and shrink over time.
We will first create a function that increments and subtracts from a scale
variable:
boolean increment; float scale = 1; void scale(){ if(increment) { scale = (scale + Gdx.graphics.getDeltaTime()/5); if (scale >= 1.5f) { increment = false; } else { scale = (scale - Gdx.graphics.getDeltaTime()/5); if(scale <= 0.5f) increment = true; } }
To apply this scaling, we can adjust our updateTransformation
function to include it:
private void updateTransformation(){ instance.transform.setFromEulerAngles(0, ...
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