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Building a 3D Game with LibGDX by Elmar van Rijnswou, Andreas Krühlmann, Sebastián Di Giuseppe

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Chapter 1. Setting Up Your Development Environment

LibGDX's development is very powerful, and that is why we will set up a nice and stable structure to work with before jumping into the code and project structure. We will use IntelliJ IDEA to do most of our development for the simply because it's productive (and of course, there are few neat tricks to combine with LibGDX), though it's very common to use Eclipse for development too. There are other ways to set up a 3D game with LibGDX, but to start off this book; we will build the game with basic assets created by code. In this chapter, we will explain how to download and set up all the required tools to get you started with setting up an environment to build 3D games with LibGDX, and to work on ...

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