Preface

Imagine going back in time to visit the people who wrote for the original Atari 2600 game console and showing them games on an iPhone. Jaws would drop. Minds would be blown. They’d probably check for smoke and mirrors.

We’ve come a long way from the video game industry’s humble beginnings. Writing games was a challenge back then. It still is today, of course, but the challenges then involved shoving individual pixels around, saving CPU cycles for rudimentary sounds, and interpreting raw player input from analog joysticks. Today, our challenges are often bounded more by our imaginations than by technical constraints.

And that’s why we think you’ve joined us here in this book. You have an unprecedented amount of power in a computer ...

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