Chapter 5Sound and Video

When I built my first PC more than 25 years ago, the graphics were capable of displaying 16 colors onscreen. A few years later dedicated sound cards would allow the generation of sound beyond chiptune-style manipulation of the internal speaker. We have come a long way in a quarter of a century.

Today’s PC audiovisual components are capable of rendering in milliseconds computer animation that took a room-sized computer weeks or more to calculate 40 years ago. Audio fidelity can now replicate high-end concert and moviegoing experiences. We are going to imbue our PC with both of these capabilities. Let’s begin with audio.

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