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Build a Game with UDK by Geoffrey Sholler

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Chapter 10. Characters and Animation

You may have noticed that there are a number of things the in-game playable character just does on its own. Sound effects or particle effects play an important role when the character in the game is hurt, dies, or just steps forward. You may have also noticed that it knows to keep our character in certain animations depending on what state we're in. For example, it knows to play a run animation when we are running or a few jump animations when we're jumping or falling. This situational animation knowledge is admittedly more noticeable if it in fact is not working correctly, but you may have noticed it nonetheless. You may have seen, perhaps in other games, situations where characters animate during cutscenes ...

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