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Build a Game with UDK by Geoffrey Sholler

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Types of sound actors

A key element of any well designed level is ambient sound effects. This requires placing sound actors into the world. Some of these actors use sound wave data and others use sound cues. There are strengths, weaknesses, and specific use cases for all of them, so we'll touch on those presently.

Using sound cues

There are two distinct types of sound actors that call for the use of sound cues specifically. The strength of using sound cues for ambient sounds is that the different sounds can be manipulated in a wider variety of ways. Generally, this isn't necessary as most ambient sounds are some looping sound used to add sound to things like torches, rippling streams, a subtle blowing wind, or other such environmental instances. ...

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