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Build a Game with UDK by Geoffrey Sholler

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Other physics actors

Now that we've covered the actors that can be affected by physics, let's talk about those that can apply physics. UDK gives us a number of ways to apply forces and impulses, and these forces and impulses can move many if not all of the objects we've covered so far in this chapter.

Physics Volume

Possibly the most versatile and useful of the bunch is the Physics Volume. It is placed in the world the same way as any other volume, and it comes with a rather large number of specific settings to have it do a lot of things. The Physics Volume dialog appears as shown in the following screenshot:

Physics Volume

Pretty much all of these settings are ...

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